Yes indeed, you heard it here first. On episode 14 of the Gatebuzz podcast I pointed out:
Im sitting here still breathless, still drooling over the graphics. 1UP.COM was understating thing when they said “the footage I saw of Stargate Worlds, while brief, was certainly nice to look at” … the footage was gorgeous. There was a little over 3 and a half minutes of total video footage, probably 1/2 of which is the actual interviews. So, that means under 2 minutes of actual in-game footage and I am hooked.
I would suggest taking a look at the recent “anatomy of a sound” video podcast from CME, where Nick LaMartina discusses creating the ambient sound for a location in the game. We see a very basic test-setup with a grey-uniformed, shaven headed soldier with P90 on his back, and Nick moving him around to demonstrate how the ambient sound system for the game will work.
The demo that folks saw at GDC, I assume is the same one that is cut into the GAME TRAILERS interviews with Dan Elggren and Demetrius Comes. It shows that same test soldier running around in the environment of several worlds. What it also included was a few gorgeous panoramic camera angles, and sweeping cinematic camera shots to establish the environment. An atlantis style puddle-jumper was clearly visible in the foreground early on. The Creative director at CME - Chris Klug - has a background in the visual arts … and it shows in-game with shots like these. There was an epic feel to them, a saturated colour palette that was rich without being garish, and beautifully modelled and rendered scenes to explore. The decision to use the Unreal Engine 3 was clearly a good one, given what we can see on the GAME TRAILERS website.
Well, today there were 2 pasts from Khatie:
Feb. 28th, 2008 at 7:29am, Khatie wrote:
So after speaking with the powers that be, we can’t show the trailer in its current state but there were LARGE portions of the trailer shown here:
http://www.gametrailers.com/player/31116.html?type=
and here:
http://www.gametrailers.com/player/31116.html?type=
I am sorry for not being able to release more yet but… we’ll get it to you eventually.
I feel like I let you guys down.
Then in a later post, after being asked why the full trailer couldnt be shown:
Feb. 28th, 2008 at 7:48am, Khatie wrote:
It’s finished for what it was used for (to show press at GDC) but, there are portions that aren’t yet finished (the player character you see running around in the trailer is a place-holder, not final) and so they want to wait until all elements are final before revealing it to the broader public.
The podcast community heard it first, by a full day, 200 downloads of that particular episode and counting! So, be sure to subscribe (either to the email notification, with your Zune, with iTunes or another podcatcher) as Alison, Fenrir, Uplink and I work to bring the latest in timely news & buzz … and here’s hoping that we score a few exclusives in the coming weeks too!